Building and upgrading your tower's levels allows additional technology upgrades to be purchased. Turret Weapon Technologies Mortar (Level 1) Standard explosive round. Shots Per Magazine: 4 Reload Time: Very Fast Sticky Plasma (Level 1) Burning plasma that attaches to a unit and continues to do damage. Shots Per Magazine: 8 Reload Time: Fast Shock Mortar (Level 1) Electrical round that stuns and damages nearby units. Shots Per Magazine: 2 Reload Time: Slow Cluster Mortar (Level 2) Rapidly fires three shots at a time. Shots Per Magazine: 10 (Triplets) Reload Time: Fast Plasma Napalm (Level 2) Plasma fire that will damage any unit that touches it. Shots Per Magazine: 1 Reload Time: Very Slow Homing Shock (Level 2) Electrical round that adjusts its trajectory for higher accuracy. Shots Per Magazine: 2 Reload Time: Average Super Mortar (Level 3) Powerful explosive round. Shots Per Magazine: 1 Reload Time: Average Plasma Volcano (Level 3) A large plume of plasma that erupts with sticky plasma. Shots Per Magazine: 1 Reload Time: Slow Thunderhead (Level 3) Powerful electrical round that fires five bolts of lighting at the nearest enemies. Shots Per Magazine: 2 Reload Time: Average Repair Technologies Light Repair (Level 1) Replenishes 10% of your units' health and 25% of tower health. Standard Repair (Level 2) Replenishes 20% of your units' health and 50% of tower health. Instensive Repair (Level 3) Replenishes 30% of your units' health, replenishes 75% of tower health and revives dead uncollected units to 10% health. Special Weapon Technologies Unit Self Destruct (Level 1) Converts all deployed units into moving time bombs. Laser Storm (Level 2) Multiple laser beams from space destroy units unlucky enough to get caught in the blast. Meteor Shower (Level 3) A gravity bomb that pulls meteors out of space and slams them into enemy troops. Air Unit Technologies MB-2000 (Level 1) The reconfigured airborne version of the MB-200 unit, used primarily for ZERO-G space mining. This unit has slightly higher health than the MB-200, but much faster with a stronger attack. Type: Weak Air Offensive X-Striker (Level 2) The state of the art X line of attack and defense units are feared and respected throughout the galaxy. Type: Strong Air Offensive X-Guardian (Level 2) The X-Striker reprogrammed and armored for tower and base defense. Type: Strong Air Defensive Stratofortress (Level 3) This unit predates the X line and has been in service for nearly 500 Earth years. It is a strong bomber, but slow and defenseless. Type: Bomber Ground Unit Technologies MB-100 (Level 1) Reprogrammed mining bot. Type: Weak Melee Ground MB-200 (Level 1) Reprogrammed mining bot with upgraded welder that is used as a ranged weapon. Type: Weak Ranged Ground Hover Fortress (Level 2) Strong ranged unit with anti-aircraft capabilities. Tactical protocol states to pair this unit with the X-Striker air unit for best offensive results. Type: Strong Ranged Ground Recycler (Level 2) Scours the ground for bot remains, once filled it returns to base. If it comes under attack, it will attempt to flee the area and will lose a small amount of collected parts. Type: Other A2 Widowmaker (Level 3) Ultra strong artillery unit with anti-aircraft capabilities. Tactical protocol states to pair this unit with the X-Guardian air unit for best defensive results. Type: Artillery |