Darts Challenge |
Exhibition mode allows you to play a match against 3 opponents using any mix of human, computer, and networked players. - Several player types are available:- None - Human - Network Player (on another device). Choose this player type for a networked opponent, then enter their username which is the device's email address before the @ sign. - Computer (Easy) - Computer (Medium) - Computer (Hard) Note: After a network game has begun, you'll also see this icon... - Host Player (networked player who originated the game) Player Name - Allows you to edit the player's name. Player Name - Allows you to edit the player's name (human player only). Player Avatar - Allows you to edit the player's avatar (human player only). Game Types - Allows you to select the type of game: Around The World, 301, 501, 701, Cricket, Baseball or World Conquest. The cursor is represented by a central point with a second cursor orbiting in a figure 8. Move the crosshair cursor with using or until the central cursor is over your desired target. Press and release to cause the cursor to freeze in place. The orbiting cursor will now be your targeting position and the accuracy circle will begin growing and shrinking in radius. Press and release and the dart will be thrown within the radius of the circle. The smaller the circle is, the more accurate your throw will be. Note: The cursor that orbits the main cursor will be your targeting position. Try to time the release of with the moment when the two cursors intersect. - Hit each number on the dart board in numerical order starting with 1. - Your score is decreased by the number you hit. - If you hit the outer double ring, double the amount of the number hit will be deducted. - If you hit the trebel (inner) circle, triple the amount of amount of the number hit will be deducted. - The outer ring of the bull's-eye scores 25 and the central section scores 50. - On the player's last throw they must 'double out'. For instance, if you have 6 points remaining, you must hit a double 3 to win. - The player whose score reaches exactly 0 wins. - The goal of cricket is to close numbers 15 through 20 and the bull's-eye. To close a number, it must have been scored 3 times in any fashion, on one or more turns. - Hitting the point within the outer double ring will cant as two scores. - Hitting the a point within the trebel (inner) circle, it will count as three scores. - Numbers do not have to be closed in any particular order and several numbers can be hit in the same turn. - The scoreboard is used to keep track of the hits on all the numbers. Hitting a number once is shown by placing a slash (/) beside the number, second hit by an X, and the third by a circle (O). - Once a player has closed a number, any additional hits on that number will add to that player's score. Once a number has been closed by all players, it cannot be used to score points for the rest of the game. - Each number scores its face value. - The outer ring of the bull's-eye scores 25 and the central section scores 50. - The double ring scores double triple the amount of amount of the number hit and the treble (inner) ring scores triple the amount of amount of the number hit. - The game ends when a player has closed all numbers 15 through 20 and the bullseye, the winner is the player with the most points. - Baseball is played in innings. To score you hit the board in the number scoring wedge that corresponds with the current inning. - The scoring wedge is a single, which counts as 1 point for each dart within the inning's scoring wedge. - The red painted ring is a double, which scores 2 points for each dart within the inning's scoring wedge. - The narrow unpainted ring between red and blue is a triple, which scores 3 points for each dart within the inning's scoring wedge. - The blue painted ring is out of bounds and worth 0 points. - The winner is the player with the highest score after having played through all 9 innings. - Players compete to eliminate each other. Start out by claiming territories, once you claim your first territory, you can be eliminated, so choose carefully. The more of the world that you own, the more darts you get to throw. Be the last player standing and rule the world! - Any territory that is unclaimed, or becomes unclaimed, can be targeted by any player. Claim one of these territories by hitting it with a dart. Claiming a territory will give you points on that territory. Accumulate points to strengthen your hold on a territory's defense. - Larger countries are worth more points than smaller territories. To see the points accumulated on a territory or the total points available, move the cursor over that territory. The territory score will be displayed in the bottom right corner of the play area, above the scoreboard. The score is displayed as 'points scored / total point value'. The score will be displayed in the color of the player who owns the territory, or white if the territory is unclaimed. Similarly, when points are scored, a display will appear in the bottom left corner of the play area. - You can reduce another player's score by throwing darts at their territory, but you can only target territories that are adjacent to a territory you have already claimed. Only valid targets will be highlighted as you move your cursor around the map. If you move over a territory and it is not highlighted, then you cannot attack that territory. Certain territories, such as Alaska and Eastern Russia are connected, even though there is an ocean gap between them. - To eliminate other players, you must take away their territories. To do this, you must reduce the score on that territory to zero. When a player no longer owns any territories, they are out of the game. - Each territory has a capitol represented by a white dot. A direct hit on a capitol will reduce an opponent's score on that territory to zero. If the territory is unclaimed or already owned by you, the score on that country will be set to the total score for that territory. - On the scoreboard, a player's total score is represented by a percentage and points score. The percentage represents the number of territories that you own, and the points represent the total points you've accumulated. The percentage is the factor that determines when you get more darts. The total number of darts you can throw in a given turn is represented at the bottom of the play area. You must own at least 50% of the world to see your first increase. - The winner of the game is the last remaining player. Around the WorldDead Center - High accuracy targeting.Spot Picker - High accuracy figure-8 aiming. Limp Wrist - Low hit percentage. Darts Shark - High hit percentage. Way Off - High number of board misses. On A Roll - High number of consecutive hits. Inconsistent - Few number of consecutive hits. Perfect Game - Never missed a shot. 301, 501, 701Dead Center - High accuracy targeting.Spot Picker - High accuracy figure-8 aiming. Limp Wrist - Low hit percentage. Darts Shark - High hit percentage. Way Off - High number of board misses. Slow And Steady - High percent of single scoring points. Double Trouble - High percent of double scoring points. Trip Taker - High percent of triple scoring points. Bullish - Highest number of bullseyes. Busted! - Highest number of busts. No Busts! - Won game without busting. CricketDead Center - High accuracy targeting.Spot Picker - High accuracy figure-8 aiming. Limp Wrist - Low hit percentage. Darts Shark - High hit percentage. Way Off - High number of board misses. On A Roll - High number of consecutive hits. Inconsistent - Few number of consecutive hits. Slow And Steady - High percent of single scoring points. Double Trouble - High percent of double scoring points. Trip Taker - High percent of triple scoring points. Open Windows - Ended game with more than one open slot. Whadda Score - Very High score for the game. BaseballEyes Shut - High accuracy targeting.Swinging Wild - High accuracy figure-8 aiming. Rookie - Low hit percentage. Veteran - High hit percentage. Wild Pitch - High number of board misses. RBI Heaven - High number of consecutive hits. Struck Out - Low number of consecutive hits. Base Hit - High percentage of singles. Doubles - High percentage of doubles. Triples - High percentage of triples. Big Inning - High number of runs scored in a single inning. World ConquestDead Center - High accuracy targeting.Spot Picker - High accuracy figure-8 aiming. Capital Killer - High number of direct hits on capitals. Outskirter - Low number of direct hits on capitals. On A Roll - High number of consecutive hits. Inconsistent - Few number of consecutive hits. Slaughterer - High number of player eliminations. All Quiet - Low number of player eliminations resulting in win. Big Defense - High board percentage resulting in win. Blitzkrieg - Low board percentage resulting in win. Destroyer - High number of countries turned neutral. Killbot Fray - Low number of countries turned neutral. Turnover - High number of countries lost. City Walls - Low number of countries lost. CPU Speed - The speed at which a computer player throws darts. Continue After CPU Turn - Will prompt the user at the end of a computer player's turn before advancing to the next player. Use Sounds - Toggles sounds on/off. Use Vibrations - Toggles vibrations on/off. The buddy list is a quick and easy way to store and access the usernames of other players. You can use the stored names in the buddy list to quickly initiate networked games with your favorite opponents. Adding Buddies From A Network Game - While in a game with network players press then select 'Add Player To Buddy List'. A list of all of the networked players in the game will be displayed. Only networked players not already in your buddy list will appear in the list. Select the player's username from the list you would like to add. Press the 'Add Buddy' button to add the players to your buddy list. Entering Buddies Note: If there are no buddies in your list, these features will not be available. Deleting Buddies Press and select 'Settings' then 'Buddy List Setup'. Select the username(s) of the buddy/buddies from the list by pressing =. Selected buddies will have an icon next to the name when selected. Press the 'Delete Selected' button to permanently remove the selected usernames from your buddy list. Make sure to save to confirm your changes by pressing the 'Done BACK_BUTTON_GLYPH' button. You can chat with your opponents during a networked game. When someone has sent a message, a chat bubble icon will appear at the corner of your screen. Opening/Closing The Chat Window - Press LEFT_SHOULDER_GLYPH or press and select 'Chat Window'. Sending A Message - After opening the chat window, enter text in the text field and press the 'Send' button. Expressive Chat Bubbles
Yelling - type <yell> or <y> at the beginning of your message. Emoticons - The following emoticons are available in chat: The network profile allows you to create and set your own default avatar for network game play. This will be the avatar that is used in a network game. Setting Up Your Profile - Press and select 'Settings' then 'Network Profile'. Note: This avatar will always be used when you're challenged to a network game. To use this avatar when sending a challenge, click on the avatar icon in the 'Player Setup' window. Press the 'Load Profile' button from the avatar setup menu, then press the 'Done BACK_BUTTON_GLYPH' button to confirm your changes. Note: This button will only be available if the player type is set to human. Sharing Settings - For your convenience, when you change your network profile, buddy list or chat settings these settings will also be reflected in other Requiem games, when applicable. For additional information, please visit:
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