Air Hockey |
Exhibition mode allows you to play a single match against a computer opponent. Player Name - Allows you to edit the player's name. Player Types - Several player types are available: Survival mode allows you to play a game against an increasingly difficult computer opponent. With each point you score, the computer difficulty increases slightly. The game ends when the computer opponent scores a point. Player Name - Allows you to edit the player's name. Player Color - Allows you to change the color of your player's mallet. Player Avatar - Allows you to edit the player's avatar. Tournament mode allows you to play a linear tournament against 15 computer opponents of increasing difficulty. Beating the highest ranking computer opponent in the tournament will unlock the next opponent. Previous opponents can be rematched, but no additional opponents will be unlocked. Beat all of the 15 computer opponents to win the Air Hockey trophy! Player Name - Allows you to edit the player's name. Moving The Mallet - The player mallet is controlled with the trackball or d-pad, depending on selected settings. To change the controls press and select 'Settings' and select the controls that feel most comfortable to you. Smashing The Puck - Pressing when using d-pad controls or while using trackball controls gives your mallet a short burst of speed. Note: Your mallet must be moving in order to smash the puck. - Initial possession of puck is determined by random draw (coin toss) before the match. - The first player to reach the set winning score wins the game. In exhibition mode this can be user defined 1-10, in survival the first shot scored on you will end the game, and in tournament this number is 7. - When the puck enters and drops inside a player's goal, the player's opponent receives one point. - The player scored upon receives possession of the puck for the next serve. - A player has five seconds to execute a shot, which crosses the centerline. The five seconds begins as soon as the puck enters and remains on that player's side of the centerline. Violation of this rule is a foul. Final Score - The score at the end of the game. Banked Goals - Number of goals scored off of a wall rebound. Straight Goals - Number of goals scored by a direct shot (without bouncing off of a wall). Shortest Score - The goal scored in the least amount of time. Longest Score - The goal scored in the most amount of time. Self Score - Number of goals a player scored on itself. Use Sounds - Toggles sounds on/off. Use Vibrations - Toggles vibrations on/off. Use D-Pad - Use the D-Pad to control the player mallet. Use Trackball - Use the Trackball to control the player mallet. D-Pad Sensitivity - Adjusts the sensitivity of the D-Pad controls when in use. Trackball Sensitivity - Adjust the sensitivity of the Trackball controls when in use. Clear Tournament Data - Deletes all tournament progress. Clear Survival Data - Deletes the survival mode high score. Clear Learning CPU Data - Deletes the data for the Learning CPU player type. For additional information, please visit:
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