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Game
Information |
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Hone
your technique or simply learn the basics of Spades. Beat
a two player computer team with a computer partner of your
own. Improve your skills, outscore your opponents and prepare
to dominate your home games. Who's ready to play? |
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The
first dealer is randomly chosen and the deal rotates clockwise.
Each player is dealt 13 cards
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Players
directly across from each other are partners during the
game.
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Each
player must bid a number corresponding to the number of
tricks they believe they will win during the round. Bidding
starts to the left of the dealer and continues clockwise.
Bids can range from 0 (nil) to 13. After the bidding has
finished, bid counts are tallied up for each partnership
and play begins.
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The
player to the left of the dealer begins play with any card
except for a spade. Going clockwise, each player must then
play a card of the suit led if possible. Spades may not
be played or led on the first hand unless there are no other
options. After all four cards have been played, the highest
Spade on the board wins the trick, or if no spades have
been played, the highest card of the suit led wins the trick.
Playing the first spade is known as “breaking” spades. Spades
may only be led to start a trick if they have been broken
or if there are no other options. The winner of the trick
leads the next hand. After all cards have been played, scores
are calculated.
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A
partnership that takes at least as many tricks as they bid
receives 10 points per trick bid and 1 point for every trick
over what they bid (sandbags).
Example:
If a team has 51 points, bids 6 and takes 7, their score
51 + 6 tricks bid * 10 + 1 sandbag = 112.
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If
a partnership receives 10 or more sandbags, they lose 100
points and all sandbags beyond 10 are carried over to the
next series of sandbags.
Examples:
If a team has 258 points, bids 4 and takes 6, their score
is 258 + 40 + 2 sandbags = 300 – 100 (for 10 sandbags)
= 200.
If a team has 258 points, bids 4 and takes 7, their score
is 258 + 40 + 3 sandbags = 301 – 100 = 201.
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If
a team does not make its bid, it receives -10 for every
trick they bid.
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If
a player bids 0 (nil) tricks and succeeds, their partnership
receives 100 additional points towards whatever their score
was to be. If this partner ends up taking tricks, the partnership
receives -100 points and whatever tricks are taken do not
count towards making the partner’s bid, but do count as
sandbags.
The side which reaches 500 first wins.
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You can choose from the following avatars:
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Currently
Available
In
Development
Arena Dodgeball
Cosmos
Golf Caddy
Linkword
StickerPics
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Copyright
© 2004-2008 Requiem Software Labs, inc.
Hiptop is a registered trademark of Danger, Inc.
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