Game Information

Hone your technique or simply learn the basics of Spades. Beat a two player computer team with a computer partner of your own. Improve your skills, outscore your opponents and prepare to dominate your home games. Who's ready to play?  
The Deal

The first dealer is randomly chosen and the deal rotates clockwise. Each player is dealt 13 cards



Players directly across from each other are partners during the game.



Each player must bid a number corresponding to the number of tricks they believe they will win during the round. Bidding starts to the left of the dealer and continues clockwise. Bids can range from 0 (nil) to 13. After the bidding has finished, bid counts are tallied up for each partnership and play begins.


Playing the Hand

The player to the left of the dealer begins play with any card except for a spade. Going clockwise, each player must then play a card of the suit led if possible. Spades may not be played or led on the first hand unless there are no other options. After all four cards have been played, the highest Spade on the board wins the trick, or if no spades have been played, the highest card of the suit led wins the trick. Playing the first spade is known as “breaking” spades. Spades may only be led to start a trick if they have been broken or if there are no other options. The winner of the trick leads the next hand. After all cards have been played, scores are calculated.



A partnership that takes at least as many tricks as they bid receives 10 points per trick bid and 1 point for every trick over what they bid (sandbags).

If a team has 51 points, bids 6 and takes 7, their score 51 + 6 tricks bid * 10 + 1 sandbag = 112.



If a partnership receives 10 or more sandbags, they lose 100 points and all sandbags beyond 10 are carried over to the next series of sandbags.

If a team has 258 points, bids 4 and takes 6, their score is 258 + 40 + 2 sandbags = 300 – 100 (for 10 sandbags) = 200.

If a team has 258 points, bids 4 and takes 7, their score is 258 + 40 + 3 sandbags = 301 – 100 = 201.


Falling Short

If a team does not make its bid, it receives -10 for every trick they bid.


Nil Bids

If a player bids 0 (nil) tricks and succeeds, their partnership receives 100 additional points towards whatever their score was to be. If this partner ends up taking tricks, the partnership receives -100 points and whatever tricks are taken do not count towards making the partner’s bid, but do count as sandbags.

The side which reaches 500 first wins.



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Additional Screenshots


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