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Game
Information |
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Skiing, Snowboarding and Sledding with editable courses!
It is a no-holds-barred race to the bottom of the mountain. Choose a
skier, snowboarder or sledder and race around trees, avoid killer
snowmen and slalom between the flags. Show some style and perform
spinning stunts for a higher score. Send your race to a friend and see
if they can beat your best time. You can also create your own custom
double-black-diamond or bunny hill courses and share them with friends
over the network. |
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Turning
Roll to turn your player, the more directly downhill you are heading the faster you will accelerate. | |
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| Jumping
Press to jump, the longer you hold it the higher you go. Jumping can be used to dodge obstacles. Jumping and turning is a good way to carve a sharp turn. Remember the slower you are moving the more difficult it is to turn.
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Dodging
Avoid trees, walls and other obstacles by turning to travel around them, using jump ramps or by jumping over smaller obstacles like rocks and moguls. | |
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| Ramps
Small and large ramps will help you perform extreme jumps. Perform spinning tricks off of ramps to earn extra points. Use the ramps to jump over larger obstacles. Be sure to hit the ramp straight on or you will wipe out. |
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Crashing
When recovering from a crash it may take you some time to get back to full speed. | |
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Skiers
Balanced all-around characters. Great in mixed course types with varied obstacles. Slow recovery after a crash but makes up for it with high acceleration.
Snowboarders
Best for courses with a lot of jumps and turns. Although the snowboarders have the slowest top speed they don't slow down much in the turns. They also have the longest hangtime which makes them great for tricks.
Sledders
Slow to start and quick to finish, these little racers have the highest top-speed but the slowest acceleration. They can make precise turns but doing so will cause significant speed loss, so keep them straight and speedy. They also have the fastest recovery time after a crash and are perfect for courses with long straight aways and few hard turns.
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Speed
Top speed the character can reach.
Turning
Turning accuracy, effect of sliding.
Recovery
The higher the rating the faster you will be back in action after falling.
Jumping
The height and power of a jump.
Hangtime
How long you stay in the air after a jump, good for performing tricks.
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If you finish a race you will have the option to save your race as a 'ghost'. A ghost is a saved replay that you can race against. You can only have one local and one received ghost per course so make sure you want to overwrite the existing ghost before you say yes. Your ghost will automatically be saved the first time you complete a course. During the race the ghost blobs will race along with you and is colored based on its type...
Local Ghosts:
Received Ghosts:
You can send and receive ghosts from other players. To do so press and select 'Send Ghost'. Choose the course with the associated ghost you wish to send and enter a username, which is a device's email address before the @ symbol. If you do not have a ghost saved for that course you will be unable to send one. If you receive a network ghost you will be alerted with a notification and will be able to play against that player.
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You are scored on two different aspects of your race: speed and style...
Time
This is a measure of how quickly you finished the race. You will get a time penalty if you miss flags and gates. Each gate or flag missed adds 3 seconds to your time. The lower the time the better.
Points
The measure of your style. Gain points by doing spins and tricks off of jumps.
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You can build your own courses using the course builder. Select the 'Custom Courses' tab on the course selection screen. Press and select 'Create New Course' to begin. You can also edit existing custom courses or delete courses from the menu.
Adding And Selecting Objects
Press the button to open the selector.
Roll to select an object.
Press again to select the object or pressing / cancels the action.
Placing Objects
Once you have an object selected use to move it around.
Press to place the object or press the or to remove the object.
The rectangle that appears on each object must not overlap the rectangle of another object, when this happens the object will turn red and you won't be able to place it.
At any time you can select already placed objects, do this by rolling to select the object, then press to pick it up.
Viewing Your Course
Press the "z" key to see a zoomed out view of your couse.
Saving Your Course
When you are finished, press and select 'Save Course'. You can send saved course just like ghosts.
Sending Your Course
Press from the course selection screen and choose 'Send Course'. Choose the course you wish to send from the drop-down list and enter the username of the person you wish to send to, which is a device's email address before the @ symbol. Press 'Send' and your course will be sent."
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Full Screen (In-Game)
Expands the screen top to bottom, hiding the time display, network status and battery meter.
Use Sounds
When checked, uses in-game sounds.
Use Vibration
When checked, uses in-game vibrations.
Collisions Shake Screen
When checked, collisions will cause the screen to shake.
Clear Selected Record
Will clear records and ghosts for the selected course.
Clear All Records
Will clear all records and ghosts.
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Send us your questions!
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Currently
Available
In
Development
Arena Dodgeball
Cosmos
Golf Caddy
Linkword
StickerPics
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Copyright
© 2004-2008 Requiem Software Labs, inc.
Hiptop is a registered trademark of Danger, Inc.
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